16 сентября вышло новое обновление для css и других source игр. Обновление, кстати говоря, довольно весомое. Владельцы Steam уже давно обновились, а "пиратчикам" необходимо скачать данный патч.
Added a server command line option called "-dumplongticks" which will generate minidumps when there are long server frames
Fixed startmovie failing for the raw, tga, jpg, and wav options
Fixed some HUD messages not displaying properly on widescreen resolutions
Updated the localization files for all games
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
Fixed Demomen with the Persian Persuader equipped picking up ammo crates when they're already at full health
Fixed hatless headgear not removing the player's hat
Fixed Natascha's bullets preventing Scouts from using Bonk and Crit-a-Cola
Fixed teleporter progress being displayed incorrectly after upgrading a teleporter while it was recharging
Fixed a rare server crash related to assists
Fixed FCVAR_NOTIFY chat messages being clipped and not displaying the new value for the cvar
Purchased items are no longer announced in the chat text
Reduced the amount of server console output when client commands are out of sync
Added the following ConVars for proxy support for replay FTP offloading: replay_fileserver_offload_useproxy, replay_fileserver_offload_proxy_host, and replay_fileserver_offload_proxy_port
Removed replay_port ConVar (and the need for replay to open a port)
Updated the matchmaking filtering to speed up searches and reduce the number of pinged servers
Updated Pl_Upward
Fixed ending the game mid-round when mp_timelimit has been reached
Fixed several exploit areas
Updated Pl_Goldrush
Stage 1 : Fixed overlapping train track models
Stage 1 : Fixed terrain seam by red spawn exit
Stage 1 : Fixed red spawn room door going through ceiling
Stage 1 : Light fixture on roof structure of red's first spawn building switched to non-solid
Stage 2 : Added func_nobuild under bridge that would get teleported players stuck